![]() ![]() ![]() As an idea it's dripping with potential, but with a restrictive in-game build limit and an overdependence on the player, its implementation scarcely realises even a sliver of that promise. Though it was exciting to see such a feature make it into the game, settlements never really had much of an impact on the main quest, and no matter how long you spend working on each plot they never feel like an organic, lived-in part of the Commonwealth. Fallout 4's settlements system isn't for everyone.
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