When a fight concludes, spoils of war are distributed by 100% to the winning faction and 60% to the losing faction, and spoils are reset to 50% of their original value.Whenever no player has died for a while, the fight is concluded and a winner / loser faction is determined Whenever a player dies, the spoils of a war grow.The more players participate in a war, the bigger the fame salary for each individual player.Higher level wars will grant more fame salary and spoils of war.Wars will level up based on war contributions - player damage and healing.
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